Floor Generator 3ds Max 2018 Free
- Floor generator یکی از پر کاربردترین پلاگین های نرم افزار 3ds max می باشد. که با استفاده از floor generator می توانیم بافت های زیبایی را برای کف, دیوار و. ایجاد کنیم.در واقع با استفاده از floor generator می توانیم تایل های مختلفی مانند تایل.
- Your source for high resolution Textures, MultiTextures, HDRi Locations, HDRi maps and scanned 3D models for architectural visualization.
- FloorGenerator 2.10 Full for 3ds Max 2014-2019 Win x64 July 25, 2018 July 25, 2018 VIP. Plug-in for generation of floor covering. Is able to generate 5 kinds of.
- Download here: cg-source.com.
FloorGenerator 2.10 3ds Max 2014-2019 With MULTITEXTURE plugin. This site contains a database of all known freeware and commercial plugins for Autodesk 3ds max. Floor Generator 2.10 PRO for 3ds Max 2014-2019 2 MB FloorGenerator is a plugin. TO WIN USERS: If RAR password doesn't work, use this archive program.
3ds Max 2018 Tutorials Pdf
Floor Pattern - If you have the full version you can switch between the types of patterns in the ''Floor Pattern' Drop down menu.
Max Length - Controls the maximum length a board can be.
Min Length - Controls the minimum length a board can be. By default locked to the 'Max Length'.
Spread - If you have boards with variable length the 'Spread' setting will control the distribution between the two sizes, 0,5 the length is evenly distributed, a low Spread value creates a lot of long boards and only a few short ones, a high spread creates a lot of short boards and only a few long ones.
Max Width - Controls the maximum width a board can be.
Min Width - Controls the minimum length a board can be. By default locked to the 'Max Width'.
Spread - Controls the distribution if there is variable width, for details read above.
Grout Len - Controls the width of the grout in the length direction.
Grout Wid - Control the width of the grout in the width direction.
Row Offset % - Controls how much each row of boards should be offset.
Extrude H - Controls the height of the floor.
Bevel H - Controls the height have the bevel along the edge of the board.
Outline - Controls the width of the bevel, by default it's locked to the height in order to create a 45 degree bevel.
Settings specific to certain types of floors:
Herringbone, Parallel Boards - Controls how many boards there should be side by side.
Chevron, Angle - Controls the angle of the boards, don't use too high angle, it might create A LOT of boards.
Basket Weave, Sub Boards - Controls how many boards there should be inside each square.
Hexagon, Radius - Controls the size of one hexagon tile, the radius is the size of the circumscribed circle.
Max Length - Controls the maximum length a board can be.
Min Length - Controls the minimum length a board can be. By default locked to the 'Max Length'.
Spread - If you have boards with variable length the 'Spread' setting will control the distribution between the two sizes, 0,5 the length is evenly distributed, a low Spread value creates a lot of long boards and only a few short ones, a high spread creates a lot of short boards and only a few long ones.
Max Width - Controls the maximum width a board can be.
Min Width - Controls the minimum length a board can be. By default locked to the 'Max Width'.
Spread - Controls the distribution if there is variable width, for details read above.
Grout Len - Controls the width of the grout in the length direction.
Grout Wid - Control the width of the grout in the width direction.
Row Offset % - Controls how much each row of boards should be offset.
Extrude H - Controls the height of the floor.
Bevel H - Controls the height have the bevel along the edge of the board.
Outline - Controls the width of the bevel, by default it's locked to the height in order to create a 45 degree bevel.
Settings specific to certain types of floors:
Herringbone, Parallel Boards - Controls how many boards there should be side by side.
Chevron, Angle - Controls the angle of the boards, don't use too high angle, it might create A LOT of boards.
Basket Weave, Sub Boards - Controls how many boards there should be inside each square.
Hexagon, Radius - Controls the size of one hexagon tile, the radius is the size of the circumscribed circle.